articles
| books
| computer software demos
This page contains a short list of resources to help you get
started understanding PCT. We suggest you read one or two (or more)
of the introductory articles, then try a software demo or two. For a
more complete understanding of PCT, you can order one of the books
listed below.
For more complete lists of these resources, see our articles or further
reading (printed materials) pages.
Introductory Articles
Which article should you read?
Try one that looks interesting; if it doesn't hold your interest, try
another.
The Nature of PCT, by William Powers (1995)
- Includes the well-known rubber band demo and a quick vocabulary lesson. A 20-minute talk that gives a brief description of perceptual control theory.
read it
PCT in a Nutshell, by Dag Forssell (1994)
- PCT introduced from a behavior perspective: "We act to make our wants come true and stay true until we change the want."
read it
Understanding Purposeful
Behavior, by Dag Forssell (1997)
- Defines PCT and hierarchical PCT (HPCT); Uses the example of driving a car. read it
What PCT is about, by William Powers
This introductory paper by William Powers, on his web site, covers a beginning definition of "control", what's wrong with the two prevailing theories of
behavior, and how controlling works. Explains the components of a
control system and shows and explains the basic PCT control system
diagram. Uses the example of driving a car.
read it on his site
more articles
Books
Making Sense of
Behavior - The Meaning of Control, by William Powers (1998)
A
brief (less than 200 pages), non-mathematical summary of PCT authored
by its originator, William Powers. Written for the intelligent
layperson.
Behavior: The
Control of Perception, by William Powers (1973)
This is the
1973 book that started it all. Anyone who is serious about the
technical side of perceptual control theory should read it.
Original Book Jacket Text on this site
Table of Contents and Preface on this site
more books & printed articles
Computer Software Demos
There are more demos available at both sites than are listed
individually here. These are just to get you started. Feel free to
explore more.
Rick Marken's java demos
These are simple to run if you have a java-enabled web browser (note:
javascript and java are two different things). If you're not sure,
you can try one and see if it works.
- Nature
of Control - A tracking task illustrating the basic variables and
relationships involved in the process of control.
-
Stimulus-Response vs. Control - Shows differences between the
stimulus-response model and the perceptual control theory model.
- These and over a dozen more demos are available at http://www.mindreadings.com/demos.htm.
They are intended to be run in sequence - you run the first one, then
the second one, and so forth, so they make a kind of course.
Bill Powers' demos
These computer programs are for the PC (Windows) only. For more
"platform-independent" demos, you might want to look at the list
above.
Bill Powers' home page (www.brainstorm-media.com/users/powers_w/)
contains several demos created by the originator of
perceptual control theory. The descriptions below are taken from
longer descriptions on his site; the reader is encouraged to visit it
and read the full descriptions. To download and try a demo, go to the site
and search for the demo you want; then you can click on the link to
download the demos. Most are in .zip format.
If you don't already have a program to uncompress the .zip files,
here's one you can try: Ultimate
Zip. It's free. Please note that we can't take responsibility
for any software you install, but we think it should be fine.
- Demo 1 - The first demo you should try (if you have a PC).
This is a self-paced introduction to the phenomenon of control (and
control theory). In a series of instructional screens, you're
guided through the basics and exerts increasingly informative types of
control.
- Demo 2 - A control system block diagram is built up step by
step. At each step, you use the mouse to explore the
model and change parameters from the keyboard. The
program finishes by showing how the behavior of the model can be
matched to that of a real person.
- Arm Model - A simulation of a visual-kinesthetic control
system: a human arm that reaches out to touch a user-movable target in
three dimensions. There's an additional demo Arm with Artificial
Cerebellum which makes the model adaptive; given a randomly-moving
target, it learns how to reach for it.
- Controlling perceptions in arithmetic learning - Shows that
you can indicate the right answer even when there is no correlation
between your "response" and the indicated answer. The message: when
we solve arithmetic problems, we do not learn to emit motor responses,
but to produce controlled perceptions.
- Crowd Simulation - simulates up to 255 individuals moving
around on a field.
- Inverted Pendulum Demo - a demonstration of hierarchical
control (HPCT).
Again, there are more demos on Powers' site than are listed here.
last updated November, 2004
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